Stats system implemented


Another tick on my list. To complete the inventory system I needed to first make the items actually mean something. Of course that meant stats. To be honest I haven't planned this game out at all and just have a general direction I'm taking it so it took me a long while yesterday to decide on the stats I wanted to implement. Then I wanted to design a decent damage calculator that would use all them stats. Thank god for this website: https://www.redblobgames.com/articles/probability/damage-rolls.html It really helped to visualise what I was aiming for.

Anyway with that said, its good enough at the moment and will no doubt need tweaking. But balancing can wait until I have all the features I want and the game is almost complete.

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