Update #3 - Turn Based System

I decided I wasn't happy with how my game was handling turns. 

I've spent the last couple of days fixing that. I've finally got something I'm happy with. Now no matter if other units are faster or slower than the player, they will never interfere with player movement. An important part of the redesign was so that it always felt smooth when the player decided to move somewhere. Before, if a unit was faster than the player, then player would have to wait for that unit to finish moving before he got to move again. This lead to the game feeling really jerky. All that has been fixed now, although I've noticed the WebGL version seems to still jitter somewhat, although it plays smooth as silk on the mac version. I'll have a look into it because I'm sure there is something I can do about it.

That's about it for now, looking forward to implementing more stuff now that I have a turn system I'm finally happy with.

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